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	<title>Lockout Gaming</title>
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	<link>http://lockoutgaming.net/wordpress_two</link>
	<description>Gaming and Technology Blog</description>
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		<title>Reach Rumors Debunked, Competitive Gamers Rejoice.</title>
		<link>http://lockoutgaming.net/wordpress_two/reach-rumors-debunked-competitive-gamers-rejoice/</link>
		<comments>http://lockoutgaming.net/wordpress_two/reach-rumors-debunked-competitive-gamers-rejoice/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 16:56:07 +0000</pubDate>
		<dc:creator>Kapow</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://lockoutgaming.net/wordpress_two/?p=195</guid>
		<description><![CDATA[In Bungie&#8217;s weekly update for the 29th of January they discussed a few rumors that had spawned, mainly because of this image:
Bungie has debunked these rumors in their latest update

 The reticule off to another side is a bug &#8211; the reticule will remain in the center for the shipped product
The pixelated writing was just [...]]]></description>
			<content:encoded><![CDATA[<p>In Bungie&#8217;s weekly update for the 29th of January they discussed a few rumors that had spawned, mainly because of this image:</p>
<p style="text-align: left;"><img class="aligncenter size-large wp-image-197" title="ReachCampaign_m10_firstperson" src="http://lockoutgaming.net/wordpress_two/wp-content/uploads/2010/01/ReachCampaign_m10_firstperson1-1024x576.jpg" alt="ReachCampaign_m10_firstperson" width="571" height="320" />Bungie has debunked these rumors in their latest update</p>
<ul>
<li> The reticule off to another side is a bug &#8211; the reticule will remain in the center for the shipped product</li>
<li>The pixelated writing was just random code &#8211; this screenshot was taken from the Alpha build</li>
<li>The textures are being updated all the time and we can expect a higher amount of detail than the one in the image</li>
<li>The HUD in the final is almost certainly NOT yellow</li>
</ul>
<p>The human weapons in Halo Reach are also set to be hit scans except for the Rockets and Shotgun. When a weapon is Hit Scan it basically means if the reticule is red and you shoot it&#8217;s an automatic hit &#8211; meaning you do not have to lead your shots like in Halo 3. The shooting will feel more like Halo 2, which is better as far as most people are concerned.</p>
<p>Included in the friday update were gun sounds for everyone to listen to. I took the pleasure of re-upping them here for you guys to hear without clicking links etc.</p>
<p><a href="http://lockoutgaming.net/wordpress_two/wp-content/uploads/2010/01/Assault_Rifle.mp3">Assault Rifle</a></p>
<p><a href="http://lockoutgaming.net/wordpress_two/wp-content/uploads/2010/01/DMR.mp3">DMR</a></p>
<p><a href="http://lockoutgaming.net/wordpress_two/wp-content/uploads/2010/01/FRAG.mp3">Frag Grenade</a></p>
<p><a href="http://lockoutgaming.net/wordpress_two/wp-content/uploads/2010/01/Mystery.mp3">Mystery &#8211; Gun not known. Sounds like a tracking system though</a></p>
<p><a href="http://lockoutgaming.net/wordpress_two/wp-content/uploads/2010/01/Plasma_Grenade.mp3">Plasma Grenade</a></p>
<p><a href="http://lockoutgaming.net/wordpress_two/wp-content/uploads/2010/01/Sniper_Rifle.mp3">Sniper Rifle</a></p>
<p>Stay tuned for more info as it comes!</p>
<p><a href="http://www.lockoutgaming.net/forum/viewtopic.php?f=4&amp;t=170">Discuss</a></p>
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		<title>Bungie adds Weapon Details: DMR, AR and NR</title>
		<link>http://lockoutgaming.net/wordpress_two/bungie-adds-weapon-details-dmr-ar-and-nr/</link>
		<comments>http://lockoutgaming.net/wordpress_two/bungie-adds-weapon-details-dmr-ar-and-nr/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 17:31:46 +0000</pubDate>
		<dc:creator>Kapow</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://lockoutgaming.net/wordpress_two/?p=189</guid>
		<description><![CDATA[No write up from me here, Bungie pretty much says everything needed to be said. Source
ASSAULT RIFLE

A certified stalwart in the UNSC’s arsenal, the Assault Rifle has scrubbed more than its fair share of Covenant scum up close and personal. First introduced with Halo: Combat Evolved, it missed a beat in Halo 2, but made [...]]]></description>
			<content:encoded><![CDATA[<p>No write up from me here, Bungie pretty much says everything needed to be said. <a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;link=Reach_Sandbox_Preview">Source</a></p>
<blockquote><p>ASSAULT RIFLE</p>
<p><a title="Click to Power Up!" href="http://www.bungie.net/images/Games/Reach/images/cutouts/Assault_Rifle_right2.jpg" target="_blank"><img src="http://www.bungie.net/images/Games/Reach/images/news_size/ar.jpg" alt="" width="499" height="251" /></a></p>
<p>A certified stalwart in the UNSC’s arsenal, the Assault Rifle has scrubbed more than its fair share of Covenant scum up close and personal. First introduced with Halo: Combat Evolved, it missed a beat in Halo 2, but made its triumphant return to Halo 3 and by now you should know it’s making a return with a pretty significant visual overhaul in Halo: Reach, as seen in <a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;cid=24541" target="_blank">yesterday’s 3D art asset comparisons</a>.</p>
<p>It’s not the only weapon that’s being upgraded, according to Josh, one of Halo: Reach&#8217;s sandbox designers.</p>
<p>“Everything has been touched in one way or another. That being said, some of the weapons had already gone through some serious iterations at this point in Halo’s life and so in some cases changes have been kept to a minimum. Either way, the visual face lift was worth its weight in gold. All the weapons, including the classics, are looking AMAZING!”</p>
<p>Sage, the project&#8217;s lead sandbox designer, briefly expounds on some of the subtle changes being made to the series’ staples:</p>
<p>“Returning weapons will, for the most part, maintain their classic roles and generally feel the same. If you’re playing at the pro level, you can expect to notice minor changes to every weapon.”</p>
<p>Of course, there’s some new stuff in the mix as well.</p>
<p>Designated Marksman Rifle</p>
<p><a href="http://www.bungie.net/images/Games/Reach/images/cutouts/DMR_right3.jpg" target="_blank"><img src="http://www.bungie.net/images/Games/Reach/images/news_size/dmr.jpg" alt="Click to Embiggen!" width="500" height="249" /></a></p>
<p>“The DMR, or Designated Marksman Rifle,” Sage notes, “is a medium-to-long range support weapon. In range and play style it fits between the Assault Rifle and Sniper Rifle in the Human sandbox. Powerful in skilled hands, its rewards the ‘gunfighter’ – the calm, accurate player, who like to be in the fight. Its primary role is to suppress snipers and soften opposition before the shock troops close.”</p>
<p>When you do find yourself in the fight, shock troops rushing your position, Josh has some slightly less merciful tips to help keep you alive when you have the DMR in your hot little hands.</p>
<p>“The DMR is deadly accurate if you breathe through the shots and get into the rhythm of firing it, but it quickly falls apart if you freak out and really start slamming the trigger. A player with surgeon’s hands will be able to use it anywhere, anytime. Players that struggle with their composure in a heated fight however will find it better suited to working guys from a distance, picking off the sick and weak from the herd.”</p>
<p>And for those looking for that elegant weapon for a more civilized age, it looks like the DMR might be the implement of war you’re looking for.</p>
<p>“Personally, I’ve found that I always like to have a DMR in my back pocket in the way that I would have kept around the pistol in Halo: Combat Evolved,” Josh says. “Either way, the big news with the DMR is that it’s particularly good at shooting Covenant in the face.”</p>
<p>Needle Rifle</p>
<p><a href="http://www.bungie.net/images/Games/Reach/images/cutouts/Needle_Rifle_right.jpg" target="_blank"><img src="http://www.bungie.net/images/Games/Reach/images/news_size/needlerifle.jpg" alt="" width="500" height="249" /></a></p>
<p>Speaking of Covenant forces, Reach may be a UNSC military stronghold, but the Covenant war machine is at the height of its military power. The Needle Rifle is one of the more fearsome and unique weapons in their invasion force’s arsenal and a fitting counter to the Designated Marksman Rifle. It’s also one of the weapons we’ve revealed that seems to be surrounded with the most ambiguity. Let’s clear some stuff up.</p>
<p>“The Needle Rifle is one of my personal favorites,” Josh notes. “While it is very similar to the Carbine in several ways, including its ability to headshot (Unicorn!), it’s still 100% Needler and comes stock with the ability to super-combine when it comes in contact with your enemies and spread them like jam across a warm piece of toast. Unlike the Needler, the rounds don’t track your target…because that would just be ridiculous.”</p>
<p>Sage offers up his own additional details.</p>
<p>“The Needle Rifle is the Covenant’s answer to the DMR. It’s a medium-to-long range weapon with powerful anti-shield damage. It’s faster and more accurate than the DMR, but doesn’t have the same stopping power. It’s a Blamite! super-combining weapon (three shots to an unshielded body) that can also score headshots.”</p>
<p>By Design</p>
<p>It should be noted here that all of these details are subject to change. Sage, Josh, and the rest of the team continue to put this trio of weapons, along with all of the other sandbox toys to the test time and time again, ensuring that the end product delivered in the fall will be as fair as it is fun. Seems it’s even become a mantra with Josh. How do they make sure everything is tuned just right?</p>
<p>“Testing! Testing! Testing!”</p>
<p>But it ain’t all about the aftermath. Sage and Josh are on their toes anticipating where new systems like Armor Abilities could turn delightful multiplayer fun into an exploitable and unfair set of game busting superpowers.</p>
<p>“We’ve built the systems with some minor drawbacks that are there to make sure you’re not a God… an invisible, sneaky, evil God to be exact.”</p>
<p>“Balancing a game is not an exact science,” Sage adds, “because we don’t always want total equality. Some weapons and abilities are intentionally designed to be more or less powerful. That said the best way to balance a game after looking over the raw numbers is to play test it as much as possible. Sometimes we also reduce the number of variables and run specific tests to see if the results fall within our desired outcome. Like DMR vs. Needle Rifle tests.”</p></blockquote>
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		<title>Gears of War in my Lost Planet?</title>
		<link>http://lockoutgaming.net/wordpress_two/gears-of-war-in-my-lost-planet/</link>
		<comments>http://lockoutgaming.net/wordpress_two/gears-of-war-in-my-lost-planet/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 19:23:46 +0000</pubDate>
		<dc:creator>Shwan</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://lockoutgaming.net/wordpress_two/?p=187</guid>
		<description><![CDATA[
In the most recent trailer for Lost Planet 2 about half way through the video Marcus and Doom show up and decimate a big alien, which is followed by the logo for Gears of War and Lost Planet combined. Just like everyone else I was confused but quickly found Cliff bleszinski&#8217;s explanation that he told [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/RTPWNkay86g&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/RTPWNkay86g&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>In the most recent trailer for Lost Planet 2 about half way through the video Marcus and Doom show up and decimate a big alien, which is followed by the logo for Gears of War and Lost Planet combined. Just like everyone else I was confused but quickly found Cliff bleszinski&#8217;s explanation that he told to Kotaku.</p>
<blockquote><p>They [Capcom] contacted us about the cameo and we said &#8216;heck yeah, We&#8217;re mutual fans of each other&#8217;s work and crossovers are darned cool so we sent over the Marcus and Dom models for implementation.</p></blockquote>
<p>Does this mean Lost Planet will adopt the Gears of War controller configuration?</p>
<blockquote><p>I can&#8217;t speak about the controls for LP2, Anything else about how it&#8217;s accessed or used in game remains to be revealed. I&#8217;ll leave that to Capcom&#8217;s capable hands.</p></blockquote>
<p><a href="http://www.lockoutgaming.net/forum/viewtopic.php?f=4&amp;t=166">Discuss here</a></p>
]]></content:encoded>
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		<title>New Reach Screens and goodness!</title>
		<link>http://lockoutgaming.net/wordpress_two/new-reach-screens-and-goodness/</link>
		<comments>http://lockoutgaming.net/wordpress_two/new-reach-screens-and-goodness/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 22:15:28 +0000</pubDate>
		<dc:creator>Kapow</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://lockoutgaming.net/wordpress_two/?p=181</guid>
		<description><![CDATA[Bungie has updated their galleries to include a variety of new Reach images showing the environments and enemies. There are also some showing concept art for the game. The most interesting of the screens has been shown below:

No, the Image isn&#8217;t stretched the HUD is actually like that and from the flag it looks like [...]]]></description>
			<content:encoded><![CDATA[<p>Bungie has updated their galleries to include a variety of new Reach images showing the environments and enemies. There are also some showing <a href="http://www.bungie.net/projects/reach/images.aspx?c=51">concept art</a> for the game. The most interesting of the screens has been shown below:</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.bungie.net/images/Games/Reach/images/screenshots/ReachCampaign_m10_firstperson.jpg" alt="" width="542" height="303" /></p>
<p>No, the Image isn&#8217;t stretched the HUD is actually like that and from the flag it looks like it is also on the Z axis as well. The thing that looks the weirdest however is the crosshair being off center &#8211; something that the more competitive gamers will probably not like as it connotes auto aim (in a weird sense). The other things to take note one are:</p>
<ul>
<li>Compass at the top</li>
<li>Perk like thing above the radar &#8211; lightning bolt could be something like the power drainer mentioned <a href="http://www.lockoutgaming.net/forum/viewtopic.php?f=4&amp;t=162">in this forum post</a></li>
<li>New health system</li>
<li>Only two types of grenades (one type shown in the picture)</li>
</ul>
<p>The graphics from the <a href="http://www.bungie.net/projects/reach/images.aspx?c=59">other screenshots</a> sadly do not look like the engine has been updated a great deal but with what Bungie has been saying about the amount of action taking place and the scale of the mission maps that&#8217;s understandable.</p>
<p><a href="http://www.lockoutgaming.net/forum/viewtopic.php?f=4&amp;t=164">Discuss here</a></p>
]]></content:encoded>
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		<title>Upload Anything to Google Docs</title>
		<link>http://lockoutgaming.net/wordpress_two/upload-anything-to-google-docs/</link>
		<comments>http://lockoutgaming.net/wordpress_two/upload-anything-to-google-docs/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 21:27:11 +0000</pubDate>
		<dc:creator>Shwan</dc:creator>
				<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://lockoutgaming.net/wordpress_two/?p=173</guid>
		<description><![CDATA[
As of today Google is now letting any file type but uploaded to Google Docs including pictures documents and .zip/.rar! To take advantage just press the upload button like normal and the file will be stored on Google. The most useful feature for me is the ability to upload pictures, previously I had been using [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://lh6.ggpht.com/pdWNbqe_9f_4zVNIte1ZGT1KAlA6xqgYZHIFgC5xulxmq5MfFz7BzyEzKF8bvr1rONpqcdDI81FqbdiEmRrhGkA=s512" alt="" width="489" height="206" /></p>
<p>As of today Google is now letting any file type but uploaded to Google Docs including pictures documents and .zip/.rar! To take advantage just press the upload button like normal and the file will be stored on Google. The most useful feature for me is the ability to upload pictures, previously I had been using Photobucket which is slow, ugly, and chalk full of ads. now i upload all of my pictures to Google which provides more space and better organization. Just make sure when uploading photos that your sharing settings allow other people to see them.</p>
<p>Google gives you 1gb of free space and you can buy more for 25 cents per gig. Which makes Google docs a great online backup solution for some big or important files. if you haven&#8217;t been using Google Docs now is the time.</p>
<p><a href="http://www.lockoutgaming.net/forum/viewtopic.php?f=5&amp;t=156">Discuss Here!</a></p>
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		<title>Bungie: Be a Hero</title>
		<link>http://lockoutgaming.net/wordpress_two/bungie-be-a-hero/</link>
		<comments>http://lockoutgaming.net/wordpress_two/bungie-be-a-hero/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 01:50:43 +0000</pubDate>
		<dc:creator>Kapow</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://lockoutgaming.net/wordpress_two/?p=168</guid>
		<description><![CDATA[
GT Thread/Discussion
This is a must read and I think all members of this community should do their part to help.
Bungie fans, we&#8217;re asking you to step up, &#8220;Be a Hero,&#8221; and help us help Haiti.
At 4:53pm on Tuesday, January 12th, 2010, a magnitude 7.0 earthquake swept through the Republic of Haiti and shook the nation [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://jazba.files.wordpress.com/2008/09/earthquake-gallery-3.jpg" alt="" width="400" height="291" /></p>
<p style="text-align: center;"><a href="http://www.lockoutgaming.net/forum/viewtopic.php?f=4&amp;t=149">GT Thread/Discussion</a></p>
<p>This is a must read and I think all members of this community should do their part to help.</p>
<blockquote><p>Bungie fans, we&#8217;re asking you to step up, &#8220;Be a Hero,&#8221; and help us help Haiti.</p>
<p>At 4:53pm on Tuesday, January 12th, 2010, a magnitude 7.0 earthquake swept through the Republic of Haiti and shook the nation to its knees. We’ve watched in shock, horror, and sadness as men, women, and children scramble amidst the rubble looking for friends, family, and loved-ones. We struggle to make sense of it and can’t help but feel helpless as we witness their struggle for survival from afar. Sadly, the situation is only getting worse.</p>
<p>For some of us, this is a grim reminder of our own tragedies. We hear echoes of the ocean spilling into the streets of New Orleans. We recall broken buildings slipping away from our skylines, falling into dust. And as shattered families in Haiti begin their own relief and rescue effort, we are reminded that the divide between our nations and our peoples is not so wide, that we are not so different, and that we are not so helpless.</p>
<p>We can do something. We can make a difference. But we can’t do it alone. We’re calling on the Bungie community. We’re asking for your help.</p>
<h6>BE A HERO!</h6>
<p>Right now, in the <a href="http://www.bungiestore.com/" target="_blank">Bungie Store</a>, you’ll find a special edition of our Superintendent tee. Pick one up and we’ll donate 100% of our profits directly to the relief efforts through the <a href="http://www.redcross.org/" target="_blank">American Red Cross</a>.</p>
<div style="text-align: center;"><a title="Click to Donate" href="http://www.bungiestore.com/" target="_blank"><img src="http://www.bungie.net/images/News/Inline10/BeAHero/T_Shirt_Relief_Quake_mock.jpg" alt="" width="494" height="247" /></a></div>
<h6>BUY BUNGIE SWAG, HELP OTHERS!</h6>
<p>In addition to the special shirt, from now until the end of February, we will be donating all of Bungie&#8217;s profits from the <a href="http://www.bungiestore.com/" target="_blank">Bungie Store</a> directly to the American Red Cross. If you had your eye on a sweet Bungie hoodie or bag, there’s never been a better time to buy than now since that money will go right to supporting a great cause. Please note that this really only applies to Bungie apparel and accessories in our online store – if you wanted to add an HD TV or Xbox 360 game to your cart at checkout, Bungie doesn’t actually see any real proceeds from those 3rd party items.</p>
<h6>PLAY HALO &amp; WE&#8217;LL DONATE $77,000!</h6>
<div style="text-align: justify;"><img style="float: right; margin-left: 14px;" src="http://www.bungie.net/images/News/Inline10/BeAHero/spartancutout.png" alt="" />So, you want to help but don’t have a way to get one of our shirts or make a monetary donation? Not to worry, we’ve got you covered with the easiest possible way to be a hero – playing Halo!</p>
<p>We are rallying our fan community to show their support by playing Halo 3 or ODST online next Wednesday or Thursday while wearing a special emblem signifying your commitment to the cause. For every thousand heroes that participate, we will make a $100 donation on behalf of Bungie and our fan community to the Red Cross for Haiti relief efforts, up to a maximum of $77,000. All you have to do is don a special emblem and play a game online and know that you’ve done a small part to help those in need.</p>
<p>Please mark your calendars and help spread the word!</p>
<p>Here are the specifics:</p>
<blockquote><p>1. Round up all of your friends and hop online with Halo 3 or ODST any time next from 00:01AM PST Wednesday, 1/20, through 23:59PM PST Thursday 1/21.</p>
<p>2.	Edit your appearance settings so your character is wearing the RED HEART emblem.</p></blockquote>
<blockquote>
<blockquote><p>a.	Press START<br />
b.	Select “SETTINGS” / “APPEARANCE”<br />
c.	Select “EMBLEM”<br />
d.	Select “Hearts” ICON, “Circle” BACKGROUND<br />
e.	Back out to the APPEARANCES menu and select “COLORS”<br />
f.	Set “EMBLEM PRIMARY” to RED (or MAROON / BRICK / ROSE depending on which game you’re playing!)<br />
g.	Set “EMBLEM SECONDARY” to WHITE</p></blockquote>
</blockquote>
</div>
<p>3. Once your emblem is set, play! This can be a custom game or a matchmaking game, just make sure it’s played online, on Xbox LIVE, or we can’t track it.</p>
<p>If you keep playing more games through midnight on Thursday, <strong>KEEP THE HEART EMBLEM ENABLED</strong> or you may not get counted.</p></blockquote>
<p><a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;link=BeAHero">Link</a></p>
<p>I hope everyone on LG does this &#8211; it&#8217;s no cost to you and it helps the victims who need the money. Please try and spread the message around to your friends.</p>
<p>If there is enough demand maybe we could all play some H3 matchmaking that night in BTB and just have a good time.</p>
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		<title>Early Halo Reach Game Informer Scans</title>
		<link>http://lockoutgaming.net/wordpress_two/early-halo-reach-game-informer-scans/</link>
		<comments>http://lockoutgaming.net/wordpress_two/early-halo-reach-game-informer-scans/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 21:37:25 +0000</pubDate>
		<dc:creator>Shwan</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://lockoutgaming.net/wordpress_two/?p=162</guid>
		<description><![CDATA[
The first real bit of Halo Reach information has arrived in the form of low quality (but still readable) scans/pictures, of the latest Game Informer magazine. The links to the blurry but still readable pictures are below enjoy!

New vehicle and Needle Rifle
Your new squad
The New Tech
Last one

To Lazy to read (like me) here is an [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://i159.photobucket.com/albums/t135/batigerstud50/01a.jpg" alt="" width="477" height="280" /></p>
<p style="text-align: left;">The first real bit of Halo Reach information has arrived in the form of low quality (but still readable) scans/pictures, of the latest Game Informer magazine. The links to the blurry but still readable pictures are below enjoy!</p>
<ul>
<li><a href="http://www.e-imagesite.com/Files2/100_09489043815.jpg">New vehicle and Needle Rifle</a></li>
<li><a href="http://www.e-imagesite.com/Files2/100_09497684348.jpg">Your new squad</a></li>
<li><a href="http://www.e-imagesite.com/Files2/100_09502546401.jpg">The New Tech</a></li>
<li><a href="http://www.e-imagesite.com/Files2/100_09516100458.jpg">Last one</a></li>
</ul>
<p>To Lazy to read (like me) here is an outline provided by our buddies over at haloreachinfo.com and some other guys:</p>
<ul>
<li><a href="http://haloreachinfo.com/gi-leak-reach-wont-follow-fall-of-reach/">halo reach info</a></li>
<li><a href="http://themindchannel.blogspot.com/2010/01/new-haloreach-info-blowout.html">the mind channel</a></li>
</ul>
<p><a href="http://www.lockoutgaming.net/forum/viewtopic.php?f=4&amp;t=143&amp;p=916#p916">Discuss Here!</a></p>
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		<title>Transparent Displays on the way.</title>
		<link>http://lockoutgaming.net/wordpress_two/transparent-displays-on-the-way/</link>
		<comments>http://lockoutgaming.net/wordpress_two/transparent-displays-on-the-way/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 15:26:40 +0000</pubDate>
		<dc:creator>Kapow</dc:creator>
				<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://lockoutgaming.net/wordpress_two/?p=154</guid>
		<description><![CDATA[
On Friday Wired.com got a hands on with one of the worlds first transparent displays at CES 2010. What can I say apart from it looks amazing and could potentially be the tech of the future if all of those Sci-Fi films are right!
Check out the video below for a video of this amazing tech!

Discuss [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-157" title="ces" src="http://lockoutgaming.net/wordpress_two/wp-content/uploads/2010/01/ces.jpg" alt="ces" width="414" height="261" /></p>
<p style="text-align: center;">On Friday Wired.com got a hands on with one of the worlds first transparent displays at CES 2010. What can I say apart from it looks amazing and could potentially be the tech of the future if all of those Sci-Fi films are right!<br />
Check out the video below for a video of this amazing tech!</p>
<blockquote style="text-align: center;"><p><object id="flashObj" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="404" height="435" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="bgcolor" value="#FFFFFF" /><param name="flashVars" value="videoId=60826805001&amp;linkBaseURL=http%3A%2F%2Fwww.wired.com%2Fvideo%2Fces-2010-hands-on-with-transparent-display-of-the-future%2F60826805001&amp;playerID=1813626064&amp;domain=embed&amp;" /><param name="base" value="http://admin.brightcove.com" /><param name="seamlesstabbing" value="false" /><param name="allowFullScreen" value="true" /><param name="swLiveConnect" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://c.brightcove.com/services/viewer/federated_f9/1813626064?isVid=1&amp;publisherID=1564549380" /><param name="name" value="flashObj" /><param name="flashvars" value="videoId=60826805001&amp;linkBaseURL=http%3A%2F%2Fwww.wired.com%2Fvideo%2Fces-2010-hands-on-with-transparent-display-of-the-future%2F60826805001&amp;playerID=1813626064&amp;domain=embed&amp;" /><param name="allowfullscreen" value="true" /><embed id="flashObj" type="application/x-shockwave-flash" width="404" height="435" src="http://c.brightcove.com/services/viewer/federated_f9/1813626064?isVid=1&amp;publisherID=1564549380" name="flashObj" allowscriptaccess="always" swliveconnect="true" allowfullscreen="true" seamlesstabbing="false" base="http://admin.brightcove.com" flashvars="videoId=60826805001&amp;linkBaseURL=http%3A%2F%2Fwww.wired.com%2Fvideo%2Fces-2010-hands-on-with-transparent-display-of-the-future%2F60826805001&amp;playerID=1813626064&amp;domain=embed&amp;" bgcolor="#FFFFFF"></embed></object></p></blockquote>
<p style="text-align: center;"><a href="http://www.lockoutgaming.net/forum/viewtopic.php?f=5&amp;t=140">Discuss Here</a></p>
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		<title>Xbox Live Game Room announced at CES</title>
		<link>http://lockoutgaming.net/wordpress_two/xbox-live-game-room-announced-at-ces/</link>
		<comments>http://lockoutgaming.net/wordpress_two/xbox-live-game-room-announced-at-ces/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 04:16:42 +0000</pubDate>
		<dc:creator>Shwan</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://lockoutgaming.net/wordpress_two/?p=147</guid>
		<description><![CDATA[
Before the official announcement happened there was a leaked interview with Back explaining what Game Room is all about, and the transcript is below:
Back video interview
Well, Game Room in some ways is sort of a retro approach. And it&#8217;s interesting, there&#8217;s a generation of people &#8212; sort of my advanced, mature age [laughs] &#8212; who [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://i243.photobucket.com/albums/ff73/shwanman1/xblgameroom.png" alt="" width="506" height="198" /></p>
<p>Before the official announcement happened there was a leaked interview with Back explaining what Game Room is all about, and the transcript is below:</p>
<p><a href="http://kotaku.com/5441984/bach-explains-to-be-announced-xbox-game-room?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29&amp;utm_content=Google+Reader">Back video interview</a></p>
<p><em>Well, Game Room in some ways is sort of a retro approach. And it&#8217;s interesting, there&#8217;s a generation of people &#8212; sort of my advanced, mature age [laughs] &#8212; who grew up with a set of games like Centipede. They look almost like casual, fun games today &#8212; at the time they were high-end, edgy games &#8212; and so Game Room is the idea of bringing that back to the market. And bringing that to a very broad audience. And I think what we&#8217;re gonna find is that when people can get 30 or more of these games, they&#8217;re gonna love it for the experience. And it&#8217;s not just you and I who are gonna love it, even the people who would call themselves &#8220;hardcore gamers&#8221; are gonna say &#8220;Oh wow this is fun!&#8221; In a retro way. It&#8217;s sort of like my daughter going to watch Journey. I&#8217;m like, this is a band that was playing when I was growing up. And she thinks it&#8217;s a cool band and I like the music. And I think you&#8217;re gonna have the same phenomenon with Game Room. We&#8217;re gonna enjoy the games and they&#8217;re gonna think it&#8217;s cool. I think that&#8217;s very powerful.</em></p>
<p>Game Room is a virtual arcade which is apparently customizable in which you play very old but classic games, over 1000 of them in the next 3 years to be exact. Paying for the Game Room you will have two options, you buy the game for 240-400 Microsoft points, or you can pay 40 MSpoints to play the game once you know to get that old arcade feeling.. I don&#8217;t understand why they just don&#8217;t release all those games on XBLA instead of releasing the weird thing but that&#8217;s just me. It almost looks like a cartoon version of Sony&#8217;s Home that hopefully is without lines to play the games. The Game Room video is below what do you guys think?</p>
<p><object id="viddler" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="437" height="265" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1" /><param name="src" value="http://www.viddler.com/simple_on_site/40217f1d" /><param name="name" value="viddler" /><param name="allowfullscreen" value="true" /><embed id="viddler" type="application/x-shockwave-flash" width="437" height="265" src="http://www.viddler.com/simple_on_site/40217f1d" name="viddler" flashvars="fake=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p><a href="http://www.lockoutgaming.net/forum/viewtopic.php?f=4&amp;t=128&amp;p=844#p844">Discuss Here!</a></p>
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		<title>Happy New Year!</title>
		<link>http://lockoutgaming.net/wordpress_two/happy-new-year/</link>
		<comments>http://lockoutgaming.net/wordpress_two/happy-new-year/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 22:50:07 +0000</pubDate>
		<dc:creator>Kapow</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://lockoutgaming.net/wordpress_two/?p=143</guid>
		<description><![CDATA[
Happy New Years from all the staff at LG. May this year be better than your last and we hope we&#8217;ll be around to say this next year as well.
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-144" title="Untitled-2" src="http://lockoutgaming.net/wordpress_two/wp-content/uploads/2010/01/Untitled-2.png" alt="Untitled-2" width="204" height="52" /></p>
<p style="text-align: center;">Happy New Years from all the staff at LG. May this year be better than your last and we hope we&#8217;ll be around to say this next year as well.</p>
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